Computer-Generated Chess Problem 02295

Here is a 'KQBN vs knppppppp' four-move chess problem generated by the prototype computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.


8/Bp5p/6Q1/3p1K1N/8/1pk5/nppp4/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.76 : Selangor, Malaysia
2018.9.21 3:58:22 PM
Solvability Estimate = Moderate

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is significantly ahead in material. Do share and try out some of the others too. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Main Line of the Solution (Skip to 0:35)

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