Computer-Generated Chess Problem 02298

What we have here is a 'KQRNPP vs kqbpppp' chess construct composed autonomously by the prototype computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 13 pieces goes even beyond that and was therefore composed without any such help.


2N1k3/1p6/3K1Pp1/2R1p3/2pQ4/1P4b1/q7/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.76 : Selangor, Malaysia
2018.9.23 2:14:39 AM
Solvability Estimate = Difficult

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. Leave a comment below, if you like. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.

Main Line of the Solution (Skip to 0:35)

<| Amazon | BitChute | Minds | WordPress | YouTube |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now