Consider this 'KQRN vs kqnpp' mate in 5 chess problem generated autonomously by a computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 9 pieces could have been taken from such a database.
White to Play and Mate in 5
Chesthetica v10.76 : Selangor, Malaysia
2018.9.26 4:24:29 AM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. White is significantly ahead in material. Why not time yourself how long it took you to solve this? Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Main Line of the Solution (Skip to 0:35)
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