An original 'KRRB vs krbn' chess problem generated by Chesthetica using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. Chesthetica is able to use the technology to express original creative thought in this domain. It also never had behind it a team of highly skilled programmers, consultants or the kind of hardware millions of IBM or Google dollars could buy. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 8 pieces goes even beyond that and was therefore composed without any such help whatsoever.
White to Play and Mate in 5
Chesthetica v10.76 : Selangor, Malaysia
2018.10.2 1:28:46 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White has a slight material advantage over Black. Leave a comment below, if you like. Collectively, these puzzles are intended to cater to players of all levels. If you're bored of standard chess, though, why not try this?
Main Line of the Solution (Skip to 0:35)
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