Now, here we have a 'KBNNN vs kp' four-move chess construct composed autonomously by a computer program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI.
White to Play and Mate in 4
Chesthetica v10.81 : Selangor, Malaysia
2018.10.13 8:14:30 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
Main Line of the Solution (Skip to 0:35)
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