Now, here we have a 'KRBBP vs krnp' five-move chess problem generated autonomously by the prototype computer program, Chesthetica, using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Noteworthy here is that a chess position with over 7 pieces could not have been derived or taken from an endgame tablebase because 7 pieces is the present limit.
White to Play and Mate in 5
Chesthetica v10.78 : Selangor, Malaysia
2018.10.22 5:38:39 PM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. Now, let's see what else there is to say. Give me a moment. Do share and try out some of the others too. As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Main Line of the Solution (Skip to 0:35)
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