Computer-Generated Chess Problem 02335

Take a look at this 'KRNN vs kpp' #3 chess problem generated by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI.


5N2/8/4K1N1/6k1/3R4/6p1/4p3/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.10.26 7:51:50 PM
Solvability Estimate = Difficult

Okay, let me think for a minute if there's anything else to say here. Did you find this one interesting or have something else to say? Leave a comment below! As a whole, these problems are intended to cater to players of all skill levels. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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