Computer-Generated Chess Problem 02339

Contemplate this 'KBBNNPP vs kpppp' mate in 4 chess problem generated by a computer program, Chesthetica, using the DSNS computational creativity approach which doesn't use any kind of traditional AI. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 12 pieces goes even beyond that and was therefore composed without any such help.


3N4/2P1p3/2N5/2k5/4P2B/1p6/pK3p2/5B2 w - - 0 1
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.10.27 1:43:29 PM
Solvability Estimate = Difficult

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. What was the machine 'thinking' when it came up with this? Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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1 Comment