Computer-Generated Chess Problem 02394

An original 'KRBNNPP vs kqbbppp' study-like chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 14 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


2b4R/2pNb1K1/1p6/5Bk1/1p2P3/3P2q1/6N1/8 w - - 0 1
Chesthetica v10.82 : Selangor, Malaysia
White to Play and Win : 2018.11.22 1:02:34 PM

White actually has less material than Black yet still wins. The white army is down by about 2 (Shannon) pawn units in value. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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