Computer-Generated Chess Problem 02397

Contemplate this 'KNP vs kr' mate in 3 chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, deep learning or any kind of traditional AI. You can learn more about the DSNS here.


2k5/4P3/Nr6/8/2K5/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.11.24 7:52:07 AM
Solvability Estimate = Moderate

White actually has less material than Black. The white army is down by about 1 (Shannon) pawn units in value. Leave a comment below, if you like. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)

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