Computer-Generated Chess Problem 02403

Now, here we have a 'KBNPPP vs kqrbp' mate in 3 chess construct composed autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


2kqbK2/2rpP3/PPB5/2N5/8/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.11.27 7:40:43 AM
Solvability Estimate = Difficult

Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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