A 'KBNN vs kp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
White to Play and Mate in 3
Chesthetica v10.82 : Selangor, Malaysia
2018.12.9 10:12:07 AM
Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution. If you're bored of standard chess, though, why not try this?
Similar Chess Problems by Chesthetica: 01925 02254 02396 02417
Main Line of the Solution (Skip to 0:35)
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