An original 'KRR vs kbbp' four-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
White to Play and Mate in 4
Chesthetica v10.82 : Selangor, Malaysia
2018.12.10 1:13:11 AM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
A Similar Chess Problem by Chesthetica: 01027
Main Line of the Solution (Skip to 0:35)
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>