Computer-Generated Chess Problem 02438

Now, here we have a 'KQRBPP vs kbbnpppp' mate in 5 chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. Chesthetica has the creative ability to compose positions on an 8x8 canvas that may otherwise take centuries to arise in an actual game, if ever. There is no known limit to the quantity or type of compositions that can be generated. The position below contains 14 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


b4b2/3p1B2/nQ2R3/3pP3/k7/p1Pp4/7K/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.82 : Selangor, Malaysia
2018.12.17 7:52:47 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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