A newly published and original KRBPP vs krbpp mate in 4 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. There is no known limit to the quantity or type of compositions that can be generated. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.
White to Play and Mate in 4
Chesthetica v10.86 : Selangor, Malaysia
2018.12.24 4:30:01 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Material is even. Both armies also have the same pieces. Did you find this one interesting or have something else to say? Leave a comment below! Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste.
Main Line of the Solution (Skip to 0:35)
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>