Computer-Generated Chess Problem 02463

This is an original 'KQN vs kqn' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by Chesthetica using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer).


8/8/8/8/1k6/2NQ4/3K4/1qn5 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.86 : Selangor, Malaysia
2018.12.30 8:40:22 PM
Solvability Estimate = Difficult

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Material is even. Both armies also have the same pieces. Try to solve this as quickly as you can. If you like it, please share with others. Collectively, these puzzles are intended to cater to players of all levels.

Main Line of the Solution (Skip to 0:35)

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