Computer-Generated Chess Problem 02466

Published online for the first time, consider this KRBBNP vs kqbnn chess construct composed autonomously by the program, Chesthetica, using the 'Digital Synaptic Neural Substrate' computational creativity approach which does not use any kind of deep learning. There is no known limit to the quantity or type of compositions that can be generated. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy.


4n3/8/5qBP/3k4/8/B1b3Rn/5N2/2K5 w - - 0 1
White to Play and Draw
Chesthetica v10.86 : Selangor, Malaysia
Generated on 2 Jan 2019 at 9:49:09 PM

Chesthetica, especially if running on multiple computers or operating system user accounts, is capable of generating far too many compositions than can be published in a timely fashion here. The newer ones will therefore only be published some time later. This is why the composition date above does not match today's date. White actually has less material than Black yet can draw the game. The white army is down by about 3 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Take some time to study the analysis and you might appreciate the puzzle a little more. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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