Computer-Generated Chess Problem 02468

Here is a new 'KQRNP vs krnp' mate in 3 chess puzzle created by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using perhaps two queens vs. four rooks). Learn more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 9 pieces goes even beyond that and was therefore composed without any such help.


3nR3/K3P1k1/3N1pr1/8/1Q6/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v10.90 : Selangor, Malaysia
Generated on 3 Jan 2019 at 2:10:47 AM
Solvability Estimate = Difficult

Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

Main Line of the Solution (Skip to 0:35)

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