Computer-Generated Chess Problem 02482

Now, this is a 'KRBNNP vs krbnp' mate in 5 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.


K2k4/6N1/3P4/8/3N1n2/2B1p3/4r3/Rb6 w - - 0 1
White to Play and Mate in 5
Chesthetica v10.94 (Selangor, Malaysia)
Generated on 25 Jan 2019 at 1:41:30 AM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Take some time to study the analysis and you might appreciate the puzzle a little more.

Main Line of the Solution (Skip to 0:35)

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