This is an original 'KRBN vs krrb' four-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. The position below contains 8 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.
White to Play and Mate in 4
Chesthetica v10.98 (Selangor, Malaysia)
Generated on 5 Feb 2019 at 5:49:25 AM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. Anyway, if standard chess isn't your thing, you might instead like SSCC.
Main Line of the Solution (Skip to 0:35)
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>