Computer-Generated Chess Problem 02497

Take a look at this 'KRBNNP vs krbnnp' study-like chess problem generated by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. The largest (Lomonosov) tablebase today is for 7 pieces which contains over 500 trillion positions. With each additional piece, the number of possible positions increases exponentially. It is therefore impossible that this problem with 12 pieces could have been taken from such a database.


1N6/1n2k3/8/7N/4P1BK/6n1/2pR3b/2r5 w - - 0 1
White to Play and Win
Chesthetica v10.98 (Selangor, Malaysia)
Generated on 5 Feb 2019 at 11:23:36 AM

Material is even. The white and black armies also have the same pieces, which is rare for a computer composition. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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H2
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