Computer-Generated Chess Problem 02503

Here is a 'KRNNPPPPPP vs kqbbnpppp' study-like construct or chess problem generated by Chesthetica using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. The position below contains 19 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces. The accuracy of the main line presented for this study in the solution depends on the engine used and analysis time. The constructed position shown is nevertheless original.


6n1/p3p1q1/2P2bbP/6R1/2NPk1P1/3p3P/5pP1/2KN4 w - - 0 1
White to Play and Win
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 9 Feb 2019 at 5:11:15 AM

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White actually has less material than Black. The white army is down by about 5 (Shannon) pawn units in value. If this one is too easy or too difficult for you, try out some of the others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Main Line of the Solution (Skip to 0:35)

<| Book | DTube | Facebook | Instagram | Twitter | Website |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now