Computer-Generated Chess Problem 02522

Here is a new 'KQRB vs kqrppp' mate in 4 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. instructing it to compose something using perhaps two queens vs. four rooks). Learn more about it on ChessBase. This position contains a total of 10 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


Q3r3/8/4p3/6p1/3k4/1K1B4/3R2pq/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 18 Feb 2019 at 8:22:17 AM
Solvability Estimate = Moderate

If you notice any version of Chesthetica 'skipped' from one problem to the next, that simply means additional (minor) changes were made to the program before it was set to run again. Chesthetica composes only unique or new constructs. If you have seen it before, cite the source and comment below because it is purely coincidental. If this one is too easy or too difficult for you, try out some of the others. Feel free to copy the position into a chess engine and discover even more variations of the solution.

A Similar Chess Problem by Chesthetica: 00928

Main Line of the Solution (Skip to 0:35)

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