Computer-Generated Chess Problem 02534

A new if not unique KQBBP vs kqrbp chess problem generated by the program, Chesthetica, using the 'DSNS' computational creativity approach which does not use any kind of machine or deep learning. You can learn more about the DSNS here. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help whatsoever.


k1b5/3Bq3/2p5/1P2B3/2Q4r/4K3/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 25 Feb 2019 at 8:34:47 AM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White actually has less material than Black yet still wins. The white army is down by about 2 (Shannon) pawn units in value. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Over time, the tactics you see in these puzzles will help you improve your game.

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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