Computer-Generated Chess Problem 02537

This is an original 'KQRP vs knnp' three-move chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.


8/8/8/3R4/5p1k/5K1n/2n3P1/5Q2 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 28 Feb 2019 at 7:04:45 PM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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