Computer-Generated Chess Problem 02541

An original 'KPP vs kbp' three-move chess construct composed autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.


K5b1/5P2/k7/p7/P7/8/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 5 Mar 2019 at 11:52:25 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Leave a comment below, if you like. Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

<| Book | DTube | Facebook | Instagram | Twitter | Website |>

H2
H3
H4
3 columns
2 columns
1 column
Join the conversation now