A newly published and original KBNNP vs kpp mate in 5 chess problem generated autonomously by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. This position contains a total of 8 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.
White to Play and Mate in 5
Chesthetica v11.05 (Selangor, Malaysia)
Generated on 10 Mar 2019 at 4:32:54 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Everything composed by Chesthetica is original. Do share and try out some of the others too. Collectively, these puzzles are intended to cater to players of all levels.
Similar Chess Problems by Chesthetica: 00227 00257 01294 01312
Main Line of the Solution (Skip to 0:35)
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