An original 'KQRBBPP vs kqrrn' three-move chess problem generated autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.
White to Play and Mate in 3
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 14 Mar 2019 at 12:27:55 PM
These chess puzzles are published in order based on the composition date and time stamp above. Due to the sheer volume of compositions generated, the latest ones may therefore only be published later on. Material is even. The position appears fairly cluttered. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.
A Similar Chess Problem by Chesthetica: 02110
Main Line of the Solution (Skip to 0:35)
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