Contemplate this 'KQBPP vs kqp' mate in 3 chess construct composed autonomously by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v11.02 (Selangor, Malaysia)
Generated on 16 Mar 2019 at 12:45:44 AM
White is significantly ahead in material. Try to solve this as quickly as you can. If you like it, please share with others. As a whole, these problems are intended to cater to players of all skill levels.
Main Line of the Solution (Skip to 0:35)
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