Computer-Generated Chess Problem 02571

Here is a 'KRB vs kqp' #4 chess problem generated autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/8/8/8/8/2Kp1B2/2R1q3/k7 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 29 Mar 2019 at 6:02:06 PM
Solvability Estimate = Moderate

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.

A Similar Chess Problem by Chesthetica: 02389

Main Line of the Solution (Skip to 0:35)

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