Computer-Generated Chess Problem 02583

A new if not unique KQRRNP vs kqbbnn mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (e.g. composing something original using only a rook vs. five pawns). Learn more about it on ChessBase. The position below contains 12 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


8/8/3P3N/1n1k4/2R2K2/b2b2Q1/2q2n2/3R4 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 8 Apr 2019 at 8:54:34 PM
Solvability Estimate = Difficult

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White has a slight material advantage over Black. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Some of these problems may be trivial for you, especially if you're a club or master player but bear in mind that chess lovers can be found at all levels of play. So do check out some of the other problems. You can probably find something more to your taste. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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