Computer-Generated Chess Problem 02588

Consider this 'KQRN vs krn' three-move chess construct composed autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.


8/8/Q7/6n1/6N1/R6r/4K3/6k1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 10 Apr 2019 at 6:08:35 AM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. White is over a rook's worth in material but the precise win in this position still needs to be found. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's. If you're bored of standard chess, though, why not try this?

Main Line of the Solution (Skip to 0:35)

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