Computer-Generated Chess Problem 02590

Consider this 'KQRBNP vs krpp' three-move chess puzzle or problem (whichever you wish to call it) composed by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The position below contains 10 pieces which means it simply could not have been derived even from an existing endgame tablebase which is presently limited to 7 pieces.


1K6/4B3/4RP2/5p1k/6p1/4Q3/4N3/6r1 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.09 (Selangor, Malaysia)
Generated on 10 Apr 2019 at 6:11:13 PM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game. Anyway, if standard chess isn't your thing, you might instead like SSCC.

Main Line of the Solution (Skip to 0:35)

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