Take a look at this 'KQRRP vs krbppp' mate in 3 chess puzzle created by a computer program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help.
White to Play and Mate in 3
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 11 Apr 2019 at 12:35:20 AM
Humans have been composing original chess problems for over a thousand years. Now a computer can do it too. White is over a rook's worth in material but the precise win in this position still needs to be found. Looking at the position, it is somewhat cluttered. Why not time yourself how long it took you to solve this? Collectively, these puzzles are intended to cater to players of all levels.
Main Line of the Solution (Skip to 0:35)
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