This is an original 'KRBNN vs krp' three-move chess problem generated by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.
White to Play and Mate in 3
Chesthetica v11.14 (Selangor, Malaysia)
Generated on 19 Apr 2019 at 3:48:20 AM
If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.
A Similar Chess Problem by Chesthetica: 02524
Main Line of the Solution (Skip to 0:35)
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>