Computer-Generated Chess Problem 02618

Published online for the first time, consider this KQRRN vs kqrn mate in 4 chess puzzle or problem (whichever you wish to call it) composed by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated. This position contains a total of 9 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.


8/1r6/1R6/1R6/N1K5/3nQ3/2k5/3q4 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.17 (Selangor, Malaysia)
Generated on 20 Apr 2019 at 12:15:31 PM
Solvability Estimate = Moderate

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is significantly ahead in material. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
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1 column
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