Published online for the first time, consider this KBNN vs kp mate in 5 chess problem generated autonomously by a computer using the computational creativity approach which doesn't use any kind of traditional AI or even deep learning. There is no known limit to the quantity or type of compositions that can be generated.
White to Play and Mate in 5
Chesthetica v11.16 (Selangor, Malaysia)
Generated on 1 May 2019 at 4:45:49 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Note that not all the chess problems are like this. They cover quite the spectrum of solving ability and there are thousands published already.
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Main Line of the Solution (Skip to 0:35)
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