Computer-Generated Chess Problem 02645

Take a look at this 'KRBNPP vs krbbnp' mate in 3 chess problem generated autonomously by Chesthetica using the relatively new computational creativity approach called the 'DSNS'. Chesthetica is able to generate various types of mates and study-like constructs and also compose problems using specific combinations of pieces fed into it (such as using only a queen vs. rook and knight). Learn more about it on ChessBase. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 12 pieces goes even beyond that and was therefore composed without any such help.

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6b1/4bPpP/5kr1/3R4/3N3n/1B6/5K2/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.16 (Selangor, Malaysia)
Generated on 5 May 2019 at 12:42:57 AM
Solvability Estimate = Difficult

The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. The position appears fairly cluttered. Leave a comment below, if you like. Collectively, these puzzles are intended to cater to players of all levels.

Main Line of the Solution (Skip to 0:35)

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