A new if not unique KBPP vs knp #3 chess construct composed autonomously by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 12 May 2019 at 1:18:07 PM
White has a slight material advantage over Black. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game.
Main Line of the Solution (Skip to 0:35)
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