Computer-Generated Chess Problem 02666

Here is a 'KBNN vs kp' five-move chess construct composed autonomously by the prototype computer program, Chesthetica, using the relatively new computational creativity approach called the 'DSNS'. There is no known limit to the quantity or type of compositions that can be generated.

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Bk6/8/8/K3N2p/4N3/8/8/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 20 May 2019 at 8:01:40 PM
Solvability Estimate = Moderate

Most changes to Chesthetica that result in a slightly higher 'version number' are simply to improve the interface, by the way. White is over a rook's worth in material but the precise win in this position still needs to be found. Did you find this one interesting or have something else to say? Leave a comment below! Solving chess puzzles like this can also help improve your game. If you're bored of standard chess, though, why not try this?

Similar Chess Problems by Chesthetica: 01925 02254 02396 02417 02422 02642

Main Line of the Solution (Skip to 0:35)

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