Now, this is a 'KRBNN vs kp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI.
White to Play and Mate in 3
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 27 May 2019 at 5:31:47 AM
Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Get a glimpse into the 'mind' of a computer composer. Did you find this one interesting or have something else to say? Leave a comment below! Feel free to copy the position into a chess engine and discover even more variations of the solution.
Similar Chess Problems by Chesthetica: 01270 01837 01969 02152
Main Line of the Solution (Skip to 0:35)
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