Computer-Generated Chess Problem 02692

This is an original 'KRBP vs knnppp' study-like chess construct composed autonomously by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning.

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8/2k1Pp2/8/8/p1K4R/3n4/2p3B1/1n6 w - - 0 1
White to Play and Win
Chesthetica v11.20 (Selangor, Malaysia)
Generated on 21 Jun 2019 at 12:56:34 AM

Composing a chess puzzle or problem requires creativity and it's not easy even for most humans. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Leave a comment below, if you like. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution (Skip to 0:35)

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H2
H3
H4
3 columns
2 columns
1 column
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