Consider this 'KRNPP vs krnnp' study-like chess problem generated autonomously by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. Any chess position with this many pieces could not possibly have been obtained from known endgame databases. Chesthetica is therefore the real McCoy. Any analysis shown for this study could be flawed as chess engines may change their recommendations given more time. The first or key move, at least, is probably right.
White to Play and Win
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 1 Aug 2019 at 8:37:05 PM
Chess puzzles are ancient. Some are over a thousand years old but only in the 21st century have computers been able to compose original ones on their own like humans can. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.
Main Line of the Solution
<| Amazon | BitChute | Minds | Reddit | WordPress | YouTube |>