Contemplate this 'KQRRN vs krnp' mate in 3 chess puzzle or problem (whichever you wish to call it) composed by the prototype computer program, Chesthetica, using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. It doesn't use endgame tablebases, neural networks or any kind of machine learning found in traditional AI. You can learn more about the DSNS here.
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 6 Aug 2019 at 4:49:47 PM
Some of the earliest chess problems by humans are over 10 centuries old but original ones by computer are very recent. Everything composed by Chesthetica is original. Do you think you could have composed something better with these pieces? Share in the comments and let us know how long it took you. Collectively, these puzzles are intended to cater to players of all levels.
Main Line of the Solution
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