Computer-Generated Chess Problem 02721

Published online for the first time, consider this KQNPP vs kqbn four-move chess puzzle created by a computer using the DSNS computational creativity approach which doesn't use any kind of traditional AI. Chesthetica has the creative ability to compose positions that may otherwise take centuries to arise in an actual game, if ever. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.

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2nkb3/N2q4/3PP3/8/1K6/6Q1/8/8 w - - 0 1
White to Play and Mate in 4
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 9 Aug 2019 at 9:31:57 PM
Solvability Estimate = Moderate

White actually has less material than Black yet still wins. The white army is down by about 1 (Shannon) pawn units in value. Do share and try out some of the others too. Solving chess puzzles like this is probably good for your health as it keeps your brain active. Nobody wants something like early-onset Alzheimer's.

Main Line of the Solution

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