Computer-Generated Chess Problem 02725

Published online for the first time, consider this KQRBNPP vs kqrbbn #5 chess construct composed autonomously by Chesthetica using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. There is also no proven limit to the quantity or type of legal compositions that can be automatically generated. This position contains a total of 13 pieces. The largest endgame tablebase in existence today is for 7 pieces (containing over 500 trillion positions anyway) which means the problem could not have been taken from it regardless.

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8/1qbb4/rk6/8/2n1PR1Q/1N6/PB2K3/8 w - - 0 1
White to Play and Mate in 5
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 14 Aug 2019 at 11:33:10 PM
Solvability Estimate = Moderate

If you notice an earlier version of Chesthetica listed with a newer problem, that simply means an earlier version may have been running on a different computer or OS user account. Get a glimpse into the 'mind' of a computer composer. Do share and try out some of the others too. Solving chess puzzles like this can also help improve your game.

Solution

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