Computer-Generated Chess Problem 02744

Now, here we have a 'KQRBB vs kbbnpp' mate in 3 chess problem generated autonomously by the program, Chesthetica, using the approach known as the DSNS from the sub-field of AI, computational creativity. Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not and never will be seen by human eyes. This problem with 11 pieces goes even beyond that and was therefore composed without any such help whatsoever.

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6R1/6Bn/4Bpp1/3K3k/6bb/8/2Q5/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 9 Sep 2019 at 4:38:25 PM
Solvability Estimate = Difficult

A seemingly earlier version of Chesthetica on a problem composed later (based on the date and time stamp) simply means that version may have been running on a different computer or operating system user account. Chesthetica composes everything autonomously (no human intervention) and even chooses the main line of the solution to show you. Why not time yourself how long it took you to solve this? Solving chess puzzles like this can also help improve your game.

Solution

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