Computer-Generated Chess Problem 02748

An original 'KQRPP vs kbp' three-move chess puzzle created by a computer using the Digital Synaptic Neural Substrate (DSNS) computational creativity approach. The DSNS does not use endgame tablebases, neural networks or any kind of machine learning found in traditional artificial intelligence (AI). It also has nothing to do with deep learning. Any chess position over 7 pieces could not possibly have been derived from an endgame tablebase which today is limited to 7 pieces.

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8/3k4/3P4/2pK1R2/3bP3/4Q3/8/8 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 14 Sep 2019 at 9:46:59 AM
Solvability Estimate = Difficult

White has a decisive material advantage in this position but the winning sequence may not be immediately clear. Looking at the position, it is somewhat cluttered. Try to solve this as quickly as you can. If you like it, please share with others. Solving chess puzzles like this can be good for your health as it keeps your brain active. It may even delay or prevent dementia.

Solution

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