Computer-Generated Chess Problem 02750

Published online for the first time, consider this KRRBNP vs kqbp #3 chess problem generated by a computer program, Chesthetica, using the Digital Synaptic Neural Substrate AI computational creativity method. Chesthetica can compose problems that might otherwise take centuries or longer for human composers to think of, so you may enjoy them right now. The largest endgame tablebase in existence today is for 7 pieces (Lomonosov) which contains over 500 trillion positions, most of which have not been seen by human eyes. This problem with 10 pieces goes even beyond that and was therefore composed without any such help.

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8/8/pb6/Nk4B1/3R1R2/2q5/P7/5K2 w - - 0 1
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 15 Sep 2019 at 6:02:34 PM
Solvability Estimate = Difficult

Get a glimpse into the 'mind' of a computer composer. Leave a comment below, if you like. Over time, the tactics you see in these puzzles will help you improve your game.

Solution

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H2
H3
H4
3 columns
2 columns
1 column
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