Contemplate this 'KBNNPPP vs krrnpp' mate in 3 chess puzzle created by a computer using the 'Digital Synaptic Neural Substrate' computational creativity method. It does not use endgame tablebases, artificial neural networks, machine learning or any kind of typical AI. The chess board is a virtually limitless canvas for the expression of creative ideas (even by computer). Depending on the type and complexity of the problem desired, a single instance of Chesthetica running on a desktop computer can probably generate anywhere between one and ten problems per hour.
White to Play and Mate in 3
Chesthetica v11.32 (Selangor, Malaysia)
Generated on 18 Sep 2019 at 10:24:04 AM
The chess problems are published chronologically based on the composition date and time. However, later compositions may have an earlier version of Chesthetica listed because more than one computer (not all running the same version of the program) is used. Looking at the position, it is somewhat cluttered. Try to solve this as quickly as you can. If you like it, please share with others. Over time, the tactics you see in these puzzles will help you improve your game.
Solution
<| Book | DTube | Facebook | Instagram | Twitter | Website |>